Rules Payout & Odds Main UI Functions Roadmaps Terms Critical Files

Objective

The player's objective in Baccarat is to correctly guess which of three possible propositions will win the round: Banker, Player, or Tie. Whichever hand is closest to nine is the winner.

Game rules

The rules are as follows.

  • Eight decks of cards are used.
  • Cards are given point values as follows: Ace = 1, 2-9 = pip value, 10 and face cards = 0.
  • At the start of a new shoe, the dealer will turn over one card. This will determine how many cards the dealer will burn, according to the baccarat value, except a 10 or face card will result in 10 cards burned.
  • The cut card will be placed approximately one deck (52 cards) from the bottom of the shoe. When the cut card appears, the dealer will finish that hand, play one more hand, and then start a new shoe. If the cut card comes out instead of the first card, the dealer will finish that hand, and then start a new shoe.
  • Play begins by all players betting either on the "player", "banker", or a tie during the predefined betting time displayed in the application.
  • After the betting time has ended and the game has entered “no more bets” mode the bets will be sent to the server and the dealer will give two cards each to the player and the banker. The score of the hand is the right digit of the total of the cards. For example, if the two cards were an 8 and 7, then the total would be 15 and the score would be a 5. The scores will always range from 0 to 9 and it is impossible to bust.
  • A third card may or may not be dealt to either the player or the dealer depending on the following rules:
    • If either the player or the banker has a total of an 8 or a 9 they both stand. This rule overrides all other rules.
    • If the player's total is 5 or less, then the player hits, otherwise the player stands.
    • If the player stands, then the banker hits on a total of 5 or less. If the player does hit then use the chart below to determine if the banker hits (H) or stands (S):

Baccarat Drawing Rules

Banker's
Score

Player's Third Card

0

1

2

3

4

5

6

7

8

9

7

S

S

S

S

S

S

S

S

S

S

6

S

S

S

S

S

S

H

H

S

S

5

S

S

S

S

H

H

H

H

S

S

4

S

S

H

H

H

H

H

H

S

S

3

H

H

H

H

H

H

H

H

S

H

2

H

H

H

H

H

H

H

H

H

H

1

H

H

H

H

H

H

H

H

H

H

0

H

H

H

H

H

H

H

H

H

H

  • The score of the player and dealer are compared; the winner is the one that is greater. Winning bets on the banker pay 19 to 20 (even money less a 5% commission), winning bets on the player pay 1 to 1, winning bets on a tie pay 8 to 1. In the event of a tie, banker and player bets will push.
  • Natural Hand: In baccarat, a natural hand is a two-card hand totaling 8 or 9, for either the player or the banker. Natural 9 beats natural 8.
  • Unnatural or non-natural hand: An unnatural or non-natural hand means the total of the first two cards of the Banker or Player is not equal to 8 or 9 points, Any side need to hit the 3rd card will be considered an unnatural or non-natural hand

The following return tables show the possible outcomes of the banker, player, and tie bets for an 8-deck game.

Banker Bet — 8 Decks

Event

Pays

Combinations

Probability

Return

Banker wins

0.95

2, 292, 252, 566, 437, 888

0.458597

0.435668

Player wins

-1

2, 230, 518, 282, 592, 256

0.446247

-0.446247

Tie

0

475, 627, 426, 473, 216

0.095156

0

Total

 

4, 998, 398, 275, 503, 360

1

-0.010579

Player Bet — 8 Decks

Event

Pays

Combinations

Probability

Return

Banker wins

-1

2, 292, 252, 566, 437, 888

0.458597

-0.458597

Player wins

1

2, 230, 518, 282, 592, 256

0.446247

0.446247

Tie

0

475, 627, 426, 473, 216

0.095156

0

Total

 

4, 998, 398, 275, 503, 360

1

-0.012351

Tie Bet — 8 Decks

Event

Pays

Combinations

Probability

Return

Banker wins

-1

2, 292, 252, 566, 437, 888

0.458597

-0.458597

Player wins

-1

2, 230, 518, 282, 592, 256

0.446247

-0.446247

Tie

8

475, 627, 426, 473, 216

0.095156

0.761248

Total

 

4, 998, 398, 275, 503, 360

1

-0.143596

Pair Bets — 8 Decks

Event

Pays

Combinations

Probability

Return

Pair

11

6448

0.074699

0.821687

No pair

-1

79872

0.925301

-0.925301

Total

 

86320

1

-0.103614

Player Bonus 

Event

Pays

Combinations

Probability

Return

Win by 9*

30

18, 409, 431, 764, 992

0.003683

0.110492

Win by 8*

10

34, 097, 645, 543, 424

0.006822

0.068217

Win by 7*

6

89, 590, 261, 473, 280

0.017924

0.107543

Win by 6*

4

141, 238, 897, 317, 888

0.028257

0.113027

Win by 5*

2

166, 169, 165, 987, 840

0.033244

0.066489

Win by 4*

1

186, 780, 352, 174, 080

0.037368

0.037368

Natural win

1

812, 685, 054, 124, 032

0.162589

0.162589

Natural tie

0

89, 325, 908, 267, 520

0.017871

0

Loss

-1

3, 460, 101, 558, 850, 300

0.692242

-0.692242

Totals

4, 998, 398, 275, 503, 350

1

-0.026517

    *With a non-natural Hand

Banker Bonus

Event

Pays

Combinations

Probability

Return

Win by 9*

30

15, 390, 342, 909, 952

0.003079

0.092372

Win by 8*

10

28, 305, 092, 784, 128

0.005663

0.056628

Win by 7*

6

79, 517, 099, 278, 336

0.015909

0.095451

Win by 6*

4

119, 200, 072, 366, 080

0.023848

0.095391

Win by 5*

2

157, 275, 882, 332, 160

0.031465

0.062931

Win by 4*

1

201, 147, 167, 287, 296

0.040242

0.040242

Natural win

1

812, 685, 054, 124, 032

0.162589

0.162589

Natural tie

0

89, 325, 908, 267, 520

0.017871

0

Loss

-1

3, 495, 551, 656, 153, 850

0.699334

-0.699334

Totals

4, 998, 398, 275, 503, 350

1

-0.093731

    *With a non-natural Hand
    Note: In the case of a Natural Win the payout will be 1 regardless of the "Win By" difference.

Either Pair

The Either Pair bet pays if the first two cards of the Player or Banker form a pair. A win pays 5 to 1. 

Perfect Pair

The Perfect Pair pays if the first two cards of the Player or Banker form a suited pair. A win pays 25 to 1.

Game RTP

Banker bet – 98.95%

Player bet 98.76%

Tie bet – 85.64%

Game Info – includes the following information:
TableID which indicated the physical number of the table in the casino.
Dealer name indicates the name of the dealer currently playing the table, dealers will change their name upon rotation.
Transaction ID – this is the unique round ID and in case of any questions or dispute it is required to indicate the round ID.

Chat – allow players to write text message to the dealer and chat with other fellow players.

Limits – the limits table give the player indication about the minimum and maximum be values allowed on each of the playing board betting spots.

Full Screen – by clicking this button (or on the center of the video screen), player can choose if to enter full screen mode (F11), additional click on the same button or on Esc button will revert the game to regular screen mode.

Sounds on / off – give players the option to mute / unmute the UI sound and live video audio sound.

Game History – clicking this feature will open a web page on top of the game UI which will display the player the latest rounds results as well as the player betting history.

The Big Roads, Bead Roads and the Trends - are used in order to allow the player to keep the track on the latest round results, in a way that may try to predicate the outcome of the next round, the outcome of each round is fully randomly and the purpose of the roads and trends is to basically keep track on the previous rounds outcome, the roads and trends hold the latest rounds information from the moment the shoe has been replaced

Remove–  Clicking this button will remove all bets placed by the user.

Undo–  Clicking this button will cancel the last bet placed by the user.

Confirm–  Clicking this button will send the current bet.

Rebet–  Clicking this button will repeat the last bet made by the user.

Rebet X2–  Clicking this button will double the last bet made by the user.

The roadmaps have been developed to help players quickly assess the history of the game, to identify trends and help to predict future results

Baccarat trends are recorded on “Roads”, which are pictorial representations of the results and trends of the shoe as hands have been dealt.

The roads help players to quickly assess the history of the game, identify trends and attempt to predict future results.

The roadmaps record the history and trends of the current dealing shoe.

A new set of roadmaps are created when a new dealing shoe is put into play.

Baccarat Roadmaps Types

Players can make use of five roadmaps. They are called the Big Road, Bead Plate, Big Eye Road, Small Road and Cockroach Road. The last three roadmaps are also known as derived roads and they are more complex than the Big Road and Bead Plate

Bead Plate

This roadmap simply shows the results (Banker Wins, Player Wins, Tie) of the previous rounds with icons arranged in a rectangular grid in a top-to-bottom, left-to-right fashion. Each icon corresponds to 1 previous round. That is, the icon for the 1st round is put on the top left corner, that for the 2nd round is on the one below it, and so on.

Each icon is a simple circle.

Banker Wins are shown in red, Player Wins are shown in blue, and Ties are shown in green.

Pairs are also shown on the icons. Banker Pairs are shown as a red dot placed on the top left corner of the icon; Player Pairs are shown as a blue dot placed on the lower right corner of the icon.

Big Road

This roadmap arranges the results in columns, or streaks. This allows easier counting of consecutive Wins and studying of trends.

The icons in this roadmap are shown as circles. Bankers are in red, Players are in blue.

Pairs are also shown on the icons. Banker Pairs are shown as a red dot placed on the top left corner of the icon; Player Pairs are shown as a blue dot placed on the lower right corner of the icon

Ties are NOT shown as a separate icon. Instead, they are shown as a green stripe, embedded inside the circle of the last round. If there are more than 1 consecutive Ties, the number of Ties will be written on the stripe in green as well.

In case the 1st round of the shoe is a tie, its icon will be a simple green stripe with no circles surrounding it. Again, if there are more than 1 consecutive Ties at the beginning of the shoe, the number of Ties will be written as well.

If the 1st round of the shoe is a tie and the 2nd round is a Banker, the red circle for Banker will be drawn in the same square as that of the green stripe for Tie. In other words, a Tie-Banker combination and a Banker-Tie combination at the beginning of a shoe is undistinguishable in this roadmap.

The icons are arranged such that the Banker and Player icons are arranged on separate columns, or streaks. Each time the result flips between Banker and Player, a new column is used.

Big Eye Road, Small Road , Cockroach Road

These 3 types of roadmaps are similar. The only differences among the 3 types are the Cycle (as explained below) and the icons used.

Type of Roadmap

Icons

Cicle

Big Eye Road

O Icons O

1

Small Road

🔴Icons🔵

2

Cockroach Road

/ Icons /

3

Big Eye Road

In the Big Eye Road table, blue and red are not associated with Player and Banker wins. It is useful in gauging how repetitive shoe is. Red entries are a sign of repetition, and the blue entries are a sign of a chaotic shoe. The first entry in the Big Eye Road table is the hand after the first entry in the second column of the Big Road, so that there is enough information to judge if a pattern is developing or not. Every entry in the Big Eye Road table, as well as the next two tables, will refer to a specific entry in the Big Road. Each entry in the Big Eye Road is recorded as follows:

(1) If the hand in question causes a new column in the Big Road, then compare the previous two columns in the Big Road. If they are the same in depth, then record a red circle in the Big Eye Road. If they are not, then record a blue circle.

(2) If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank; then mark a red in the Big Eye Road. Otherwise, mark a blue.

Small Road

The Small Road works exactly like the Big Eye Road, except it skips the column to the left of the current column in the Big Road. To have enough information to go on, the Small Road must wait until the entry after the first entry in the third column of the Big Road. Here is exactly how the Small Road is recorded.

(1) If the hand in question causes a new column in the Big Road, then compare the first and third columns to the left of the new column in the Big Road. If they are the same in depth, then record a red circle in the Small Road. If they are not, then record a blue circle.

(2) If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell two cells to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank; then mark a red in the Small Road. Otherwise, mark a blue.

In other words, consider the latest entry in the Big Road. Then, move two cells to the left. Then, move up. If the move up does not result in a change, mark red, if it does, mark blue.

Cockroach Road

The Cockroach works exactly like the Small Road, except it skips two columns to the left of the current column in the Big Road. To have enough information to go on, the Cockroach Pig must wait until the entry after the first entry in the fourth column of the Big Road. Here is exactly how the Cockroach Pig is recorded.

(1) If the hand in question causes a new column in the Big Road then compare the first and fourth columns to the left of the new column in the Big Road. If they are the same in depth, then record a red circle in the Cockroach Pig. If they are not, then record a blue circle.

(2) If the hand in question is the same outcome as the previous hand (skipping ties), then compare the cell three cells to the left of the newly created entry in the Big Road with the cell directly above that one. If these two cells are the same, whether both Player, both Banker, or both blank; then mark a red in the Cockroach Pig. Otherwise, mark a blue.

In other words, consider the latest entry in the Big Road. Then, move three cells to the left. Then, move up. If the move up does not result in a change, mark red, if it does, mark blue.

Critical Game Files Version: 17.8.5